AI Insights · Timothy · January 2023
Top 5 Basketball Games on iOS in Luxembourg Q4 2022
Discover the performance trends of the top 5 basketball games on iOS in Luxembourg during Q4 2022, including weekly downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 basketball games on the iOS platform in Luxembourg showed varied performance trends in terms of weekly downloads, revenue, and active users. Below is a detailed look at each application's performance based on data from Sensor Tower.
NBA 2K Mobile Basketball Game by 2K experienced fluctuating weekly revenue, peaking at around $189 in mid-October and reaching a low of $45 at the end of September. Weekly downloads for the app varied, with a high of 52 in the week of October 24 and a low of 13 in mid-December. The weekly active users saw a peak of 114 in the week of October 24 but dropped to 80 by mid-December.
Mini Basketball by Miniclip.com had a notable increase in weekly revenue, particularly in the week of October 31, reaching approximately $183. Weekly downloads showed a significant rise towards the end of December, peaking at 37. The app's weekly active users remained relatively stable, with a slight increase from 36 at the beginning of October to 53 by the end of December.
NBA SuperCard Basketball Game from 2K demonstrated a consistent but modest weekly revenue, maintaining around $2 to $4 throughout the quarter, with a notable spike to $477 in the last week of December. However, there were no recorded downloads or active user data for this period.
NBA LIVE Mobile Basketball by Electronic Arts showed a gradual increase in weekly revenue, peaking at $74 in the final week of December. Weekly downloads were inconsistent, with a high of 31 in the week of October 31 and periods with no downloads at all. The weekly active users peaked at 204 in the same week but saw a decline to 66 by the end of December.
Basketball Arena - Sports Game by MASOMO LIMITED had a steady weekly revenue, with a peak of $46 in the week of November 28. Weekly downloads fluctuated, reaching a high of 48 in early November but dropping to 3 by the end of December. The app's weekly active users peaked at 127 in early November and declined to 62 by the end of the quarter.
For more detailed insights and data on these applications, visit Sensor Tower.